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By Lars , February 21, in Doom General. Here is something I was working on for some time and which was recently finished: The IWAD Converter is a utility designed for converting any supported 1. WAD So, if you have any IWAD file from a version mentioned in the above list, you can convert it to any other version with this utility. Screenshot: Download I hope you enjoy it.
Are you planning on also getting pre And maybe Heretic and Hexen too? Like, if you bought Xbox Doom2. Could be legal ,Since you're not giving an entirely new game for free and it requires you to already own a copy It depends on how the patching is performed. Those patches are definitively legal to own, and combined with a suitable starting IWAD, they entitle their owner to legal ownership of all IWAD versions that can be produced from them e.
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I don't know if it's possible to interpret the existing. RTP files in reverse, so that someone owning v1.
Himur Madhyadupur (Part 1/5)। Humayun Ahmed। হিমুর মধ্যদুপুর (পর্ব ১/৫) । হুমায়ূন আহমেদ।
However, in either case, patches that go in new directions e. XBLA were certainly never officially endorsed. I am not sure of the legalities of creating and distributing such a patch However in the end the net result would be someone with a Doom 2 IWAD owning an "extended" version of it.
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I would tread carefully here. Excellent tool, now I can access Sewers and Betray during the main playthough via the secret exits. Much cooler than loading up those individual level WADS. WAD are supported. So you cannot use this to bring an older WAD to the Ultimate version, or back. As for the legal aspect: I doubt anyone could have objections against the use of this program.
It has been created mainly for educational purposes and is probably of not much other use anyway.
After all, if it were to affect sales of any of the current official distributors in any way, it could only be positive: Because now anyone knows that he or she can buy the game in one of the recent official versions where, say, the Wolfenstein SS sprites are missing, and is able to convert his WAD back to an older version, restoring compatibility with older source ports and mods. Otherwise they would probably not have bought the game at all.
So I'd say it's as with all the countless mods and works by the Doom community out there which may not be strictly legal in every aspect - it's a win-win situation for everyone. Regarding support for older versions of the WADs, or Heretic and Hexen: Legal aspects aside, it will not likely happen.
There is simply the technical aspect that for every new patch added, the file size of the patcher will grow exponentially, as a separate.
Plus, the differences to older WADS are larger than the small differences in the recent versions, leading to larger. For Heretic and Hexen, to my knowledge, there do not exist many different WAD versions at all, so I would not consider a patcher necessary. Yes, I do that too - however I always load the individual level wads anyway with the map names patched to E1M10 and MAP33, respectively.
Simply because these contain bug fixed versions of the originals. You can avoid the exponential aspect of patches by using a specific version as a "hub", and trading speed for space. If someone owns e. Doom v1. The problem is that I would have to rewrite major routines of the converter to adopt the sequential patching feature Perhaps some day There's the annoying issue of Hexen Deathking not being patched in the Steam version, so that maps don't get their MIDI soundtrack and since it's a lazily-made Steam version, they don't get their CD soundtrack either.
Having a newbie-friendly GUI to patch that would be useful. I'm resurrecting this post because the Xbox iwads do not work as they should. The secret level exit keeps throwing me to E1M9 instead of E1M Is there something I'm missing here or was this built for a specific engine to run? Well this is awesome. I always had TNT Nice to have a patcher for official fixed iwads.
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Unfortunately we still have to make a choice with TNT. Anthology edition fixes that and also has some stuff done to map10 - secret sectors reduced and nodes rebuilt.
PSN edition does nothing with whatever were the issues with map10, but fixes map31 yellow and some additional issues with that map31 rebuilding the nodes. It also changes the stimpack, medikit, and berserk graphics to a pill on them instead of a red cross. So apparently the choice is fix 10 and some of map 31, or fix only map31 all the way and alter health item gfx. Not sure if I ever knew Plutonia was missing deathmatch starts in some maps, but that's a pretty lame oversight.
I always put at least 8 deathmatch starts in maps, at least 4 right away starting to make a map as well as the coop starts, up to 8 depending on the source port.
Only the Anthology version fixes this. PSN version doesn't! Also got plain xbox versions of my Doom and Doom2 wads to check those out.
Already got BFG editions with Doom 3. It all depends on how the engine being used handles it. In most of the more basic ports the level transitions are hard coded and without explicit support for the extended IWAD versions these secret exits won't work. Obviously not all engines implement support for this. I just used some level editor to merge TNT Yes, it's "unofficial", but it worked and I don't recall any utility ever complained.
The main thing you lose is demo compatibility, but the same happens with the id Anthology ones too unless you come across demos actually recorded with them.
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We've been through this before a lot of useful info in that thread on various points, including from Ty himself. You probably actually can edit things the key without breaking demo compatibility, as long as having the key doesn't activate a yellow door. Whether demo compatibility matters to you mainly depends on if you like watching speedruns.
Wow, you have fantastic memory. I totally forgot that I participated in that thread.
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And I must say that I am far less extreme now than I used to be. Judging by my reply in aforementioned thread, that's probably what I did. Although maybe I actually had the nodes rebuilt which can potentially break many things. I guess hex-editing the flag in the WAD is the safest approach. As far as demos go I guess people just have to specify whether they used anthology or original edition and whether they used tnt Those pwads should sync up anyone using different version iwads.
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Posted August 10, Posted August 10, edited. Pretty much any non-Max-type demos that take in map31 will desync with the patch. Here are the autoloading patterns that sort through this mess as well as iwad vs pwad :. Posted August 11, Demo compatibility specifically with MAP31 or with all maps? If all maps - why?